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简单介绍Python迷宫生成和迷宫破解算法

原创 Python 作者:ckxllf 时间:2020-04-24 15:22:24 0 删除 编辑

  1迷宫生成

  1.随机PRIM

  思路:先让迷宫中全都是墙,不断从列表(最初只含有一个启始单元格)中选取一个单元格标记为通路,将其周围(上下左右)未访问过的单元格放入列表并标记为已访问,再随机选取该单元格与周围通路单元格(若有的话)之间的一面墙打通。重复以上步骤直到列表为空,迷宫生成完毕。这种方式生成的迷宫难度高,岔口多。

  得出效果

  import random

  import numpy as np

  from matplotlib import pyplot as plt

  def build_twist(num_rows, num_cols): # 扭曲迷宫

  # (行坐标,列坐标,四面墙的有无&访问标记)

  m = np.zeros((num_rows, num_cols, 5), dtype=np.uint8)

  r, c = 0, 0

  trace = [(r, c)]

  while trace:

  r, c = random.choice(trace)

  m[r, c, 4] = 1 # 标记为通路

  trace.remove((r, c))

  check = []

  if c > 0:

  if m[r, c - 1, 4] == 1:

  check.append('L')

  elif m[r, c - 1, 4] == 0:

  trace.append((r, c - 1))

  m[r, c - 1, 4] = 2 # 标记为已访问

  if r > 0:

  if m[r - 1, c, 4] == 1:

  check.append('U')

  elif m[r - 1, c, 4] == 0:

  trace.append((r - 1, c))

  m[r - 1, c, 4] = 2

  if c < num_cols - 1:

  if m[r, c + 1, 4] == 1:

  check.append('R')

  elif m[r, c + 1, 4] == 0:

  trace.append((r, c + 1))

  m[r, c + 1, 4] = 2

  if r < num_rows - 1:

  if m[r + 1, c, 4] == 1:

  check.append('D')

  elif m[r + 1, c, 4] == 0:

  trace.append((r + 1, c))

  m[r + 1, c, 4] = 2

  if len(check):

  direction = random.choice(check)

  if direction == 'L': # 打通一面墙

  m[r, c, 0] = 1

  c = c - 1

  m[r, c, 2] = 1

  if direction == 'U':

  m[r, c, 1] = 1

  r = r - 1

  m[r, c, 3] = 1

  if direction == 'R':

  m[r, c, 2] = 1

  c = c + 1

  m[r, c, 0] = 1

  if direction == 'D':

  m[r, c, 3] = 1

  r = r + 1

  m[r, c, 1] = 1

  m[0, 0, 0] = 1

  m[num_rows - 1, num_cols - 1, 2] = 1

  return m

  2.深度优先

  思路:从起点开始随机游走并在前进方向两侧建立墙壁,标记走过的单元格,当无路可走(周围无未访问过的单元格)时重复返回上一个格子直到有新的未访问单元格可走。最终所有单元格都被访问过后迷宫生成完毕。这种方式生成的迷宫较为简单,由一条明显但是曲折的主路径和不多的分支路径组成。

  得出效果

  def build_tortuous(num_rows, num_cols): # 曲折迷宫

  m = np.zeros((num_rows, num_cols, 5), dtype=np.uint8)

  r = 0

  c = 0

  trace = [(r, c)]

  while trace:

  m[r, c, 4] = 1 # 标记为已访问

  check = []

  if c > 0 and m[r, c - 1, 4] == 0:

  check.append('L')

  if r > 0 and m[r - 1, c, 4] == 0:

  check.append('U')

  if c < num_cols - 1 and m[r, c + 1, 4] == 0:

  check.append('R')

  if r < num_rows - 1 and m[r + 1, c, 4] == 0:

  check.append('D')

  if len(check):

  trace.append([r, c])

  direction = random.choice(check)

  if direction == 'L':

  m[r, c, 0] = 1

  c = c - 1

  m[r, c, 2] = 1

  if direction == 'U':

  m[r, c, 1] = 1

  r = r - 1

  m[r, c, 3] = 1

  if direction == 'R':

  m[r, c, 2] = 1

  c = c + 1

  m[r, c, 0] = 1

  if direction == 'D':

  m[r, c, 3] = 1

  r = r + 1

  m[r, c, 1] = 1

  else:

  r, c = trace.pop()

  m[0, 0, 0] = 1

  m[num_rows - 1, num_cols - 1, 2] = 1

  return m

  2.迷宫破解

  1.填坑法

  思路:从起点开始,不断随机选择没墙的方向前进,当处于一个坑(除了来时的方向外三面都是墙)中时,退一步并建造一堵墙将坑封上。不断重复以上步骤,最终就能抵达终点。

  优缺点:可以处理含有环路的迷宫,但是处理时间较长还需要更多的储存空间。

  代码:

  def solve_fill(num_rows, num_cols, m): # 填坑法

  map_arr = m.copy() # 拷贝一份迷宫来填坑

  map_arr[0, 0, 0] = 0

  map_arr[num_rows-1, num_cols-1, 2] = 0

  move_list = []

  xy_list = []

  r, c = (0, 0)

  while True:

  if (r == num_rows-1) and (c == num_cols-1):

  break

  xy_list.append((r, c))

  wall = map_arr[r, c]

  way = []

  if wall[0] == 1:

  way.append('L')

  if wall[1] == 1:

  way.append('U')

  if wall[2] == 1:

  way.append('R')

  if wall[3] == 1:

  way.append('D')

  if len(way) == 0:

  return False

  elif len(way) == 1: # 在坑中

  go = way[0]

  move_list.append(go)

  if go == 'L': # 填坑

  map_arr[r, c, 0] = 0

  c = c - 1

  map_arr[r, c, 2] = 0

  elif go == 'U':

  map_arr[r, c, 1] = 0

  r = r - 1

  map_arr[r, c, 3] = 0

  elif go == 'R':

  map_arr[r, c, 2] = 0

  c = c + 1

  map_arr[r, c, 0] = 0

  elif go == 'D':

  map_arr[r, c, 3] = 0

  r = r + 1

  map_arr[r, c, 1] = 0

  else:

  if len(move_list) != 0: # 不在坑中

  come = move_list[len(move_list)-1]

  if come == 'L':

  if 'R' in way:

  way.remove('R')

  elif come == 'U':

  if 'D' in way:

  way.remove('D')

  elif come == 'R':

  if 'L' in way:

  way.remove('L')

  elif come == 'D':

  if 'U' in way:

  way.remove('U')

  go = random.choice(way) # 随机选一个方向走

  move_list.append(go)

  if go == 'L':

  c = c - 1

  elif go == 'U':

  r = r - 1

  elif go == 'R':

  c = c + 1

  elif go == 'D':

  r = r + 1

  r_list = xy_list.copy()

  r_list.reverse() # 行动坐标记录的反转

  i = 0 郑州人流多少钱 http://www.hnmt120.com/

  while i < len(xy_list)-1: # 去掉重复的移动步骤

  j = (len(xy_list)-1) - r_list.index(xy_list[i])

  if i != j: # 说明这两个坐标之间的行动步骤都是多余的,因为一顿移动回到了原坐标

  del xy_list[i:j]

  del move_list[i:j]

  r_list = xy_list.copy()

  r_list.reverse()

  i = i + 1

  return move_list

  2.回溯法

  思路:遇到岔口则将岔口坐标和所有可行方向压入栈,从栈中弹出一个坐标和方向,前进。不断重复以上步骤,最终就能抵达终点。

  优缺点:计算速度快,需要空间小,但无法处理含有环路的迷宫。

  代码:def solve_backtrack(num_rows, num_cols, map_arr): # 回溯法

  move_list = ['R']

  m = 1 # 回溯点组号

  mark = []

  r, c = (0, 0)

  while True:

  if (r == num_rows-1) and (c == num_cols-1):

  break

  wall = map_arr[r, c]

  way = []

  if wall[0] == 1:

  way.append('L')

  if wall[1] == 1:

  way.append('U')

  if wall[2] == 1:

  way.append('R')

  if wall[3] == 1:

  way.append('D')

  come = move_list[len(move_list) - 1]

  if come == 'L':

  way.remove('R')

  elif come == 'U':

  way.remove('D')

  elif come == 'R':

  way.remove('L')

  elif come == 'D':

  way.remove('U')

  while way:

  mark.append((r, c, m, way.pop())) # 记录当前坐标和可行移动方向

  if mark:

  r, c, m, go = mark.pop()

  del move_list[m:] # 删除回溯点之后的移动

  else:

  return False

  m = m + 1

  move_list.append(go)

  if go == 'L':

  c = c - 1

  elif go == 'U':

  r = r - 1

  elif go == 'R':

  c = c + 1

  elif go == 'D':

  r = r + 1

  del move_list[0]

  return move_list

  测试

  rows = int(input("Rows: "))

  cols = int(input("Columns: "))

  Map = build_twist(rows, cols)

  plt.imshow(draw(rows, cols, Map), cmap='gray')

  fig = plt.gcf()

  fig.set_size_inches(cols/10/3, rows/10/3)

  plt.gca().xaxis.set_major_locator(plt.NullLocator())

  plt.gca().yaxis.set_major_locator(plt.NullLocator())

  plt.subplots_adjust(top=1, bottom=0, right=1, left=0, hspace=0, wspace=0)

  plt.margins(0, 0)

  fig.savefig('aaa.png', format='png', transparent=True, dpi=300, pad_inches=0)

  move = solve_backtrack(rows, cols, Map)

  plt.imshow(draw_path(draw(rows, cols, Map), move), cmap='hot')

  fig = plt.gcf()

  fig.set_size_inches(cols/10/3, rows/10/3)

  plt.gca().xaxis.set_major_locator(plt.NullLocator())

  plt.gca().yaxis.set_major_locator(plt.NullLocator())

  plt.subplots_adjust(top=1, bottom=0, right=1, left=0, hspace=0, wspace=0)

  plt.margins(0, 0)

  fig.savefig('bbb.png', format='png', transparent=True, dpi=300, pad_inches=0)


来自 “ ITPUB博客 ” ,链接:https://blog.itpub.net/69945560/viewspace-2688143/ ,如需转载,请注明出处,否则将追究法律责任。

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