The producers of SWTOR have learned their lesson from this past year; no
longer will one raid suffice nor sustain an audience. I don't want to
give the impression that raiding is the only thing that people must do
in this game, because it's not. However, raids are a major component
fifa 15 coins ps3 of a healthy SWTOR endgame. Last year, the developers experimented with
stretch two raids over 12 months. Just read was also two raids that were
clearly intended to be one raid and were just split into two parts.
In
2015, I predict we will see a total of four raids. The two we have
actually with Yavin 4 and Rishi will receive Nightmare modules in
February or Goal, then sometime come early july we will see two
brand-new raids with the nightmare versions of the new raids hitting in
fall. Although the Star Wars: The Old Republic team might be a bit slow
at doling out raid content, it has always been good at making
interesting raid repair. And I believe that we will see some fun raids
this year.
The developers have mentioned multiple times that PvP
maps are a lot harder to make than people believe. I agree, and I don't
think think that creating PvP maps is usually as simple as taking a
pre-existing locale and slapping down some crates and hiding spots.
Although I'm not completely sure that SWTOR devs are focused on PvP, I
believe that the team knows that it can't just release one new map and
call it a day. or a year. or two years. An unparalleled than average
increase sea-coast identify can help you execute your plans much better
.
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