No sooner was outside 51.Q & A batch is already taken care of supplies in
the form. of the 5th Fansites batch. This time the honor goes sc2amory.
Blizzard, how are you guys attached to the proton charge / mule extra
macro-for-money system? world of warcraft
I know nothing is set in stone at this point, but these mechanics will
in all likelihood make wow into the final game? - Voan
This is a mechanic
that we would like to keep if possible. Because the game is still not yet in
beta phase, there may be tweaks and changes to these mechanics, but we are
looking forward to trying wow out themselves players in beta. We will continue
testing the macro mechanics internally and we really want to see how the players
will adopt these mechanics into their gameplay.
2) With missile barrage and
Yamato cannon, Battle Cruisers' can deal with most threats. My question is, how
effectively can a Battlecruiser be countered? How well do Hydralisk, Void Ray,
work and Vikings vs. Missile barrage? -Camel meat
Zerg Hydralisk are easily
the most important ground unit's against air, including Battle Cruisers. Void
rays can be a good counter for Protoss battle cruiser, with focused fire and
increasing damage over time on its attack. In fighter mode, the Terran Viking
does +10 damage against units like the massive battle cruiser.
3) Brood War
Mutalisk micromanagement is an important aspect of the Terran vs. Zerg match up
Blizzard has been reported to be trying to Implement some form. of the Mutalisk
stacking bug. My question is, how well do Terrans deal with stacked Mutalisks
now that is no longer irradiate in the game, Medics are higher tier, and a
single control group can Consist of much more then the eleven Mutalisks
currently in StarCraft: Brood War? - Ursus
The ghost's snipe shot, Which
deals 60 damage (and ignores armor) to biological units like the Mutalisk, can
be a good defensive ability. The Thor's anti-air attack so has +2 damage against
Mutalisk's Light armor. Additionally, the nighthawk's hunter seeker missile
gives splash damage, making wow a great counter against Mutalisk stacking,
considering wow does damage 150th One missile can effectively 1-shot a whole
stack of mutalisks if the zerg player does not try to dodge the missile. Even
though players can group up many more than 12 mutalisks in a stack now, with
abilities like the Hunter Seeker missile on the field, they may still want to
think twice about it.
4) When the enemy flyers Corrupter attack turns into
"turrets" does the unit turned effect damage? In other words would a corrupted
Mutalisk do any less damage than a cruiser or corrupted Battle Mothership? -
Once they are corrupted, corrupted all units will do the same
5) If still the Zerg Infestor uses neural parasite on a unit, that
unit will have all upgrades / abilities if the player researched them? -
Yes, the para-sited unit will have all upgrades / abilities.
6) Goliath could benefit from the Charon Boosters in SC: BW, However the
Goliath is now replaced by the Viking (air mode) as AtA unit. Is there any range
increase still going to happen for the Viking, to extend it's range missile like
the Goliath, or is wow presumed unnecessary because Vikings can truly fly (And
Thus not limited in mobility)? - Scourge
There is currently no range upgrade
for the viking. However, vikings can still move in and out combat by shifting
modes. In regards to the unit's mobility, vikings will be much better than the
original StarCraft's goliath due to its new transformation abilities.
When we were told EMP was removed from the Ghost, wow was not Mentioned what, if
any, spell / ability would replace it. Can you comment on the current spells and
abilities of the Ghost? And EMP is still a Possibility for the game, Whether on
the Ghost or any other unit? - Dillinger
The ghost has regained the ability
EMP EMP again and now does 100 damage to shields and drains all energy from
player's own and enemy units in the targeted area.
8) Can Blizzard give a
detailed explanation on how well the new mechanic of the ability hallucination
work. It was said that wow can spawn eight probes fake, then how many to other
units? Zealots, stalkers, immortals, air units? Can wow be used on allies (Zerg
and Terran)? -Spartan198 cabal alz
By using 100 energy, you can spawn one of these sets: 2 zealots, 2 stalkers,
an immortal, 2 high templars, an archon, a void ray, a phoenix, a warp prism, or
a colossus. You can only spawn Protoss units.
Special thanks to UnKnOwN_86 is as always very quickly opened with the news
and even the right thread in the forum.
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